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General
- These rules are designed with three purposes in mind:
- Fairness to all players
- Efficiency in running a maximum number of games simultaneously
- Minimization of possible disputes between participants
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Tournament Structure
- Prelims
- Prelims will take place on the first two days of the event (January 2 and January 3)
- Each team will play 6
games per day (for a total of 12 games) during prelims. Opponents will
be chosen randomly. For each game in prelims, one team will have choice
of table side, and the other team will have choice of first possession.
- Each team will receive
a schedule of their preliminary opponents. The schedule will indicate
which team has choice of possession and which team has choice of table
side.
- Scoring of Prelims
- After each game in prelims, a scorecard must be filled in and signed by a member of each team.
The scorecard should be filled out with the following information: name
of the winning team, name of the losing team, round number, table
number, and the number of cups remaining on the losing team's side. In
the event of a forfeit, an 'F' should be placed in the "remaining cups"
section.
- At the conclusion of
prelims, all teams will be ranked, first by number of wins, and then by
"Total Cup Differential". Note that there are no 'divisions' for WSOBP
IVTM .
- "Total Cup
Differential" is defined as the sum of the "Cup differentials" for all
games actually played. For each game played, the winning team
receives a "cup differential" equal to the number of cups remaining on
the opponents side. The losing team receives a negative "cup
differential" for each cup remaining on his side.
- In the event of a
forfeit, the forfeiting team receives a Loss and a cup differential of
-3. The opposing team receives a Win and a cup differential of +3.
- Any game that is won in
overtime (or any successive overtime) will be counted as a cup differential of 1.
- Finals
- Finals will take place
on the third day of the event (January 4). The highest ranked 128 teams will be entered into a bracket.
- In the first round of finals, the lowest ranked 32 teams out of the 128 will play against teams 65-96.
- In the second round of finals, the winning teams from round 1 will face off against teams 33-64.
- The winning teams from round 2 will be combined with the top 32 teams and entered into a 64-team double elimination bracket. The winner of this bracket will win the World Series of Beer Pong IV. Click here to view the final bracket.
- Any ties for pertinent seeds (32nd, 64th, 128th) will be broken first by head-to-head results, if possible, and then by a strength-of-schedule calculation. In the event that a tie still remains at the end of day 2, tiebreaker games will be held.
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Equipment
- Tables: 8' x 2' x 27.5" BPONG Tables
- Balls: 40 mm 3-Star Tournament Grade BPONGTM Balls
- Cups: BPONGTM 16 oz. cups
- Top width: 3-5/8"
- Height: 4-5/8"
- Base width: 2-1/4"
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Game Setup
- Cup Formation
- 10 cups per team
- Starting formation is a "tight triangle" formation (rims touching), pointing towards the opposing side.
- The 10-cup triangle must be centered on the table and the back row of cups must be within 1 inch of the edge of the table.
- Cups must not be tilted or leaned against the surrounding cups.
- Content of Cups
- 24 ounces of beer or
water will be used per team and will be distributed evenly in the 6
front cups. The back 4 cups will be filled 1/3 with water. These water
cups are not for consumption--they are to be reused every round.
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Playing the Game
- Shooting and Table Sides
- In prelims, first
possession will be determined by random selection. Each team will
receive a printed schedule which will indicate which team has choice of
first shot. The team not receiving choice of shot gets to choose which
side of the table his team will shoot from.
- On day three, possession
and table side will be chosen by the team with the superior rank in
prelims. In the event of a tie (two teams with the same win-loss record
and Cup Differential Per Game), a coin toss will determine who chooses
to shoot.
- The team with first
possession will get one (1) shot. Each team will get two (2) shots for
each turn thereafter, one shot per team member, subject to any other
rules below.
- Grabbing
- The ball in play may be
grabbed, however ONLY after it has already made contact with a cup, but
not while the ball is in the cup. You may not grab before the ball has
hit a cup.
- In the event of player
interference prior to the ball making contact with a cup, (aka
premature grabulation), a one-cup penalty will be imposed for the
interference. The thrower who had his or her shot interfered with may
choose the cup to be removed.
- Bounce Shots: Players ARE
allowed to let their shots bounce off of the table before making it to
the cup.. In accordance with B(2) above, bounce-shots may not be
interfered with until they have made contact with a cup. It should be
noted that bounce-shots\do NOT count for two cups.
- Balls may not be interfered with while inside of a cup. I.e., no fingering.
- Reformation
- Cups must be reformed at 6, 3, and 1 cups remaining according to the diagram below:

- Racks must be aligned to the center of the table. When one cup is remaining, the cup shall always be pulled back to within an inch of the end of the table, and it shall be placed in the center of the table.
- Cups that drift out of position may be reformed at the request of the thrower.
- Reformation is to take place as soon as applicable, even in the middle of a turn (i.e. mid-turn reracks).
- Cups should be removed as soon as they are hit, even in the case where a reformation is not warranted. It is the responsibility of the shooting team to wait until a hit cup is removed to take their next shot. If a team shoots while the opposing team is reforming or in the process of removing a cup from the table, the shot will count as a miss, regardless of whether or not it goes in a cup.
- Rollbacks - The Pope's Rule
- In general, if both
players on a team sink his/her shot on the same turn, that team will
get one (1) additional rollback shot, not two. The only exception to
this rule is during redemption.
- Either teammate may take the rollback shot.
- "Miracles"
- If a shot happens to land and stay on top of the cups, that shot will
count as a miss. Congratulations - you are lucky, but you have not
proved that you have any pong skills at all. If you can prove to us
that you can intentionally land a ball on the cups on demand, we'll
consider changing this rule. Until then, put the ball in the cup - that
is the point of the game.
- Leaning will be permitted, with the following considerations:
- A player may not place a hand/foot/leg/penis/whatever on the table in order to gain additional reach and/or leverage.
- Players may not edge themselves around the table when they throw.
- Under no circumstances may
a player shoot with any part of his or her body on (against is
permitted) the table. Of course, if you have a beer gut that must rest
on the table because there's nothing else you can do with it; the "beer
gut on the table" exception will apply.
- Players may not move cups out of position in order to gain a leaning advantage. If the cups move as a result of contact with the body while shooting, the cups must be returned to their original spot before the opposing team shoots. Any cup knocked over as the result of excessive leaning will count as a hit shot. Beer Pong Events, LLC will not be liable for the resulting ridicule excessively leaning players are bound to receive from other participants.
- Beer Pong Events, LLC will
not be liable for the resulting ridicule excessively leaning players
are bound to receive from other participants.
- Distractions
- Distractions are permitted with the following restrictions (subject to a one cup penalty)
- Players may not cross
the plane of play (the imaginary plane which runs vertically and
separates you from your cups) with any part of their bodies, clothing,
or other objects, while the other team is shooting. To avoid violating this
rule, just stand back a few feet from your cups.
- Players may not fan, blow, or otherwise intentionally create an air current surrounding the cups in play.
- Distractions should not violate any local, state, or federal laws.
- The Dipshit Not Paying Attention Rule
- If TEAM1 knocks over one
of its own cups, that dipshit's team (TEAM1) loses that cup(s).
However, if the other team (TEAM2) also contains dipshits not paying
attention that do not catch the first team of dipshits (TEAM1) knocking
over their cup, then TEAM1 may keep that cup.
- Balling your own cups
- In the event that a
player who has possession of the ball drops that ball into his own cups
either accidentally or intentionally, no penalty is taken.
- In the event that a
player who does not have possession of the ball comes in contact with
the ball and as a result that ball enters one of his own cups, such as
by unintentionally acting as a backboard, that shot IS counted.
- Interference
- Ball Interference
- Interference is defined as any contact, intentional or otherwise, between game pieces (balls or cups) and any other objects.
- In the event of
player interference prior to the ball making contact with a cup (aka
Premature Grabulation), a one-cup penalty will be imposed for the
interference. The thrower who had his or her shot interfered with may
choose the cup to be removed.
- In the event of interference on the part of non-players, such as spectators or officials, the shot is replayed.
- In the event that a
player drops his/her ball into one of his/her own cups, no penalty is
enforced. (See "Balling your own cups")
- All objects sitting
on the table are considered part of the table for the purpose of
determining interference. Specifically, if a shot bounces off of an
errant object on the table (such as a water cup, a cup that has already
been hit, a personal can of beer, etc) and then goes into a live cup,
that shot is counted.
- The previous clause
notwithstanding, the playing area should be kept as clear as possible
at all times. Specifically, no objects should placed in between the
opposing cup formations.
- Cup Interference
- In the event that a
player knocks over his or her own cups, those cups are to be counted as
though sunk and removed from the table. They are not to be refilled or
replaced unless the dipshits are not paying attention (See: Dipshit Not
Paying Attention Rule).
- In the event that
cups are knocked over by any non-player, those cups are not counted as
sunk, and are to be refilled and replaced in their appropriate
positions on the table.
- In the event that
cups drift or are otherwise moved out of formation, those cups may be
replaced in their appropriate positions upon request from the opposing
team.
- Drifters: In the event that a cup drifts out of its position while a ball attempting to sink those cups is in mid-flight, the shot may be re-tossed only in the event that it was not an airball, i.e. the ball must have had a chance of making the cup that drifted.
- Cup Adjustment: Cups
may NOT be moved or adjusted while the ball is being released, or while
the ball is in mid-flight. Doing so incurs a 1-cup penalty.
- Balls Knocking Over
Cups: Cups should be filled to the point where it is not possible to
knock the cup over with the ball. However, in the event that a ball
does knock a cup over, the shot is counted as a hit, UNLESS it is
absolutely clear that the ball had not entered the cup before it was
knocked over, in which case the cup is reset and the shot is considered
a miss.
- Interference During Reformation
- Players are not
allowed to shoot until the opposing team has clearly finished
reforming. In the event that the thrower shoots before this:
- A cup made does not count and the opposing team receives possession of the ball.
- A missed shot is counted as a miss and the opposing team receives possession of the ball.
- Ending the Game
- Redemption (A.K.A. Rebuttle) & Overtime (note that this applies for all games played during the WSOBP)
- Two scenarios are possible in finals:
- More than one cup per
side remaining when the last cup is sunk. In this case, "Unlimited
1-ball Redemption" is given. Either player may take the first shot, and
the ball is rolled back until a player misses. At this time, players MUST alternate throwers in the event of multiple hits-one player may NOT take all the redemption shots. The only exception to this rule occurs when there are three cups remaining when redemption begins. In this case, the first two shots must be alternated (i.e., the player who shoots first cannot shoot second), but the final shot may be taken by either player.
- One cup vs. one cup
remaining when the last cup is sunk. In this case the rule is, "Take as
many shots as you have balls remaining on your side". For example:
- Your opponent
misses their first shot, but sinks the second into your last cup. You
get 2 chances to redeem, i.e. you may miss once.
- Opponent sinks your last cup on their first shot. You get 1 chance to redeem.
- If an opponent sinks your last 3 cups in 1 turn, you get 2 chances to hit last cup, i.e. you may miss once
- Successful redemption
results in initiation of a 3-cup overtime, with the dominant team (the
team which would have won had their opponents not redeemed), selecting possession.
- Overtime (3-cup)
- Overtime formation is a tight triangle.
- The dominant team (the team which would have won had their opponents not redeemed) selects which side shoots first.
- The same redemption and rollback rules apply during overtime as apply pre-overtime.
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Miscellaneous
- Disputes
- A dispute is not
considered to be valid unless witnessed by two or more individuals. In
the event of a valid dispute, that game is considered paused and an
official must be notified. Any witnesses to the event in question must
remain at the table until the dispute has been resolved. All calls made
by the referee are final. Intentional abuse of game rules and/or
disputation without adequate cause is grounds for ejection from the
tournament.
- Absentee Players
- In the event that a
player is temporarily absent, no substitution may be made. The game
continues without the missing player; i.e. that team receives only one
shot per side until the missing player returns.
- In the event that a
player is forced to vacate the venue by the owner of the venue, Beer
Pong Events, LLC, hired security, or any other entity deemed to be
authoritative on this matter at the sole discretion of Beer Pong
Events, LLC, the team will forfeit the rest of the tournament, will not
be permitted back in the venue, and will not be entitled to any refund,
in whole or in part, of any fees paid for the event or any associated
activities.
- Conduct
- All players are to
conduct themselves in a matter respectful to other players, referees,
and the sport of Beer Pong. Unacceptable conduct will result in severe
punitive action, to be applied at the discretion of the referees.
Unacceptable conduct includes, but is not limited to, fighting, abuse
of referees, abuse of other players, abuse of beer (excessive
spilling), etc.
- Interpretation of Rules
- Final interpretation of these rules is made at the sole discretion of the referees.
These rules are protected by U.S. copyright laws.
Beer Pong Events, LLC, however, grants permission for these rules to be copied and/or modified, so long as credit is given to Beer Pong Events.
For example, you may include "These rules are based upon The WSOBP Rules, available at BPONG.COM."
They may be copied and/or modified, so long as this statement is included on any and all copies.
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